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‘World Of Warcraft’ and ‘Call Of Duty’ developers allege Activision Blizzard is losing “amazing talent” due to remote working policy

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Activision Blizzard have accused the company of losing workers and “creating crisis maps” of what it can release, due to issues with the company’s remote working policy.In a series of tweets posted yesterday, World Of Warcraft game producer Adam ‘Glaxigrav’ claimed he has lost “yet another” employee this week.“Blizzard is losing amazing talent because someone in power doesn’t listen to the game directors who make his products,” wrote Adam, who said Blizzard can’t “make better Dragonflights […] If we get rid of everyone who made it”.“‘Some talent’ is undermining the point,” he continued. “We are creating crisis maps of what we can or cannot ship.

That is the loss of capacity we’re facing. I literally have a schedule I strike out as people hand in notice.”Adam accused Blizzard’s remote work policy of being the “largest” reason for employees leaving.Earlier in the year, Activision Blizzard implemented a policy that made it mandatory for employees to work in-office three days a week — something that Adam said clashes with the “better work/life balances” workers have found working remotely.One of my people was hired in Colorado and understood she had a year to move.

She now has to move by July.I know folks who moved further out so it's more affordable – commuting once a week isn't a big deal.

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