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‘The Lord Of The Rings: Gollum’ apology was allegedly written with AI

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www.nme.com

Daedalic Entertainment‘s apology for the state of The Lord Of The Rings: Gollum on its launch was allegedly the product of an AI prompt.In May, the stealth adventure game launched with an array of technical issues that irritated reviewers and made it a subject of ridicule on social media.As a result, Daedalic Entertainment chose to cancel another Lord of the Rings game that was in development and close the German studio that worked on The Lord Of The Rings: Gollum.

A few words from the " The Lord of the Rings: Gollum™ " team pic.twitter.com/adPamy5EjO— The Lord of the Rings: Gollum (@GollumGame) May 26, 2023It also offered an apology for the “underwhelming” quality of the game, adding that The Lord Of The Rings: Gollum “did not meet the expectations we set for ourselves or for our dedicated community”.Yet, in a report from German gaming outlet GameTwo, anonymous ex Daedalic Entertainment staff stated that the apology was apparently AI generated.Specifically, it was claimed that ChatGPT was used by publisher Nacon to produce an apology to give to players.Consequently, Daedalic Entertainment supposedly did not know anything about an apology before it was sent out on social media.While neither Daedalic Entertainment or Nacon have acknowledged what has been said in GameTwo‘s report, fans instantly identified an error in the apology when it was released.In it, the game is referred to “The Lord Of The Ring: Gollum” rather than “The Lord Of The Rings: Gollum“.GameTwo also spoke to technical director and senior developer Paul Schulze who alleged that the game’s budget was too modest at about £13million (€15million).“There were people working on the game that have been developers for 10, 15, 20 years, and they’re good, but they.

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