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How supernatural sniping game ‘Children Of The Sun’ survived a “shit” pitch to Devolver

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Children of the Sun developer René Rother, major publisher Devolver Digital liked his game, even if it didn’t like his “shit” pitch.“I didn’t plan any of this at all,” Rother told NME. “When I realised, ‘Oh, I maybe have a game,’ I just sent an email to Devolver.

They were like, ‘your pitch was shit but the game looks cool, let’s talk.'”Rother, who believes luck is when preparation meets opportunity, thinks it’s a “a very big privilege” that he can now make games full-time now.

He spent two years working on Children of the Sun alongside numerous day jobs, from stage hand to 3D artist, before sending his pitch to Devolver, the publisher behind the likes of Hotline Miami and Cult Of The Lamb.Unlike Rother’s other projects, which he described as “atmospheric” walking simulators, Children of the Sun was “the first time [he] had a gameplay mechanic first.”Children of the Sun is a supernatural puzzle shooter where players take control of the Girl and hunt down the cult that ruined her life.

With just one bullet per level, careful planning is necessary to tag enemies and plot out a route for the magical bullet to travel.

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