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‘Baldur’s Gate 3’ automatically puts players at risk of a 400% spike in damage

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Baldur’s Gate 3‘s Karmic Dice is a feature that might put the player at risk of suffering a major spike in enemy damage outputs, and fortunately, players are sharing a guide on how to switch this off.Via GamesRadar, players akdavidxy and Havelok worked together in the game’s subreddit to alert new Baldur’s Gate 3 fans that this setting will be active at the start of their playthroughs.

Karmic Dice alters the outcome of the next dice roll in a sequence when the rolls have consistently failed, allowing the player to succeed in that specific situation.

REMINDER:Turn off Karmic Dice at launch.Why? +400% Enemy Dmg by u/Havelok in BaldursGate3 While this appears to be a beneficial fix, Karmic Dice affects the dice rolls for enemies too.

The data from akdavidxy’s investigation, who was using a high armor class of 23, showed that enemies even in the early stages of Baldur’s Gate 3 attacked them with around a 30 to 40 per cent chance.“The higher your [armor class] is, the more critical hits [you] take, and since crits do double damage, the effect of this in terms of damage is actually two times as strong,” explained akdavidxy.

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