Blizzard Entertainment has released a developer diary that details the sound design of the upcoming Diablo IV.Kris Giampa, sound director for Diablo IV, has explained some of the decisions and goals of the soundscape within the game.
However, this doesn’t include music, which they do not want to go in-depth on just yet. Instead, the post focuses on ambient sound effects.Giampa starts by explaining how sound is the invisible glue that supports storytelling in games. “A lot of the time it’s subtle, and other times it’s over the top, but always there to support the moment-to-moment gameplay.”He also says that the experience shouldn’t be diminished for those who are hearing impaired.
Read more on nme.com
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