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‘Crucible’ developer talks game’s failings and why ‘New World’ is struggling

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Crucible – Amazon‘s earlier big hope before New World – has gone into detail about how the game should have been cancelled long before release.Software development engineer, Jorge Rodriguez, worked for Amazon on Crucible.

He used his expertise and knowledge to discuss in-depth why New World has been facing technical issues lately. He also looked at why Crucible potentially never stood a chance.Story time about the history of New World’s networking architecture.Some time before I joined Amazon in 2016, Amazon Games “bought” CryEngine.

They then built two competing internal engines on top of it, one that would become Lumberyard, and one that the games teams used.

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