Retro Gamer readers voted it the greatest game of all time, and many would argue that it was as close as you could get to a perfect game, as it built admirably on the already refined Mario platform formula while adding the benefits of 16-bit technology.
It would be very hard to elaborate on the formula, especially given that delays to the Ultra 64 project meant that Nintendo was still tied to the 16-bit SNES.
With player expectations guaranteed to be through the roof, was there even any sense in trying to create a traditional Mario sequel?It turns out that Takashi Tezuka and Shigefumi Hino didn't think so.
They were two of the directors of Yoshi's Island, alongside fellow directors Toshihiko Nakago and Hideki Konno, with Shigeru Miyamoto.
Read more on msn.com
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