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Report alleges ‘Fallout 76’ suffered from a disastrous development cycle

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Fallout 76’s development claims that the game’s disastrous launch led to hours of mandatory crunch, which was further exacerbated by poor management.The report comes from Kotaku, which spoke to 10 former Bethesda employees for the purpose of the rather extensive article.

The anonymous workers shared a range of stories that alleged mental and physical exhaustion, unnecessary overtime, and a lack of coherent direction all providing context for the game’s mixed reception at launch.According to the report, 60-hour work weeks in the lead-up to the game’s launch were frequent, with testers being coerced into partaking in additional weekend shifts to work on the game’s downloadable content (DLC).

One source claimed, “I remember seeing one of my co-workers stand up, look at the person who was in charge that day, and scream across the room: ‘Why are we here?

We gave up our day for this. The build isn’t the build we need. This is useless. This is a waste of our time. Like why are we here?’”QA testers were awarded perks for doing overtime, but the work was so exhausting that it didn’t seem worth it. “It’s like, yeah, it’s more money.

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