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‘New World’ “is not client authoritative” but server based says Amazon

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New World is client authoritative, Amazon Game Studios has set out to clarify the issue.Essentially, an authoritative client game means each player relies on their own engine’s computations in an online game instead of having the game send online dispatches to the game server to respond to the player’s actions.

This is why most online first-person shooter (FPS) titles mix both client and server-based architecture to allow for as slight delay in actions as possible whilst players do incredibly quick and precise movements.Whilst this matters less in an MMO like New World, being client authoritative would mean that the entire server relies on the player’s individual client to be told what to do, which can make cheating much easier.This is why.

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