Arkane Studios and creative director of 2017’s Prey, has claimed Bethesda forced developers to tie their game to an existing intellectual property.The first-person shooter was billed as a “creative reimagining” of the 2006 game of the same name but, according to Colantonia, that was never the intention of developers.Speaking to the Academy Of Interactive Arts & Sciences Colantonio said (via TechRadar) “I was a little at odds with some of the management with the decision of calling Prey, Prey.
That was very, very hurtful to me. I did not want to call this game Prey, and I had to say I wanted to anyway in front of journalists.”“I hate to lie, and those are sales lies, not a personal lie, but it still felt bad,” he continued. “I had to support a message I did not want.
Not only me, but nobody in the team wanted to call this game Prey. Our game had nothing to do with Prey, but it was kind of like Prey [2006] in a way.”He added: “I’m grateful that a company will give me the means to make a game and trust my ability with so many millions of dollars.
But there is a bit of the artist, the creative side, that is insulted when you tell this artist ‘Your game is going to be called Prey’.
Read more on nme.com
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