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‘Fallout London’ “screwed” by surprise next-gen update

Fallout London, an upcoming Fallout 4 overhaul mod set in London, has been “screwed” by Bethesda dropping a next-gen update for the game without warning.Speaking to the BBC, with transcriptions from PC Gamer, project lead Dean Carter says the update “has, for a lack of a better term, screwed us over.” The mod was due to launch on April 23, St Geroge’s day, and the “in-game start date”, but those plans have since been scrapped, with the launch pushed back indefinitely while the team takes time “tweaking and testing to get things as stable as we can for you all in time for that release.”Updates to games can frequently interfere with mods that then have to be updated too. In fact, Skyrim fans have already begged Bethesda not to update the game anymore as it is breaking their mods.
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‘Starfield’ will include a persuasion mechanic drawn from ‘Oblivion’
Bethesda has revealed that its upcoming sci-fi RPG Starfield has drawn inspiration from Oblivion with its persuasion mechanic.On Tuesday (March 16), Bethesda shared a video titled ‘Made for Wanderers‘, which goes into more detail regarding Starfield‘s RPG systems.One of these systems – a persuasion system that will let players influence NPCs in the world – has now been detailed.“We knew we wanted to do some kind of persuasion mini-game thing,” shared Emil Pagliarulo, design director at Bethesda.Lead quest designer Will Shen then added “we sat down, and it was funny: we didn’t start with “let’s look back at the old Oblivion system”, but there are a couple of beats there.”“You have to think about, “What’s my risk here? Which one do I want to choose?” We didn’t want it to be a system where there was definitely the right thing to say,” Shen explained.“It feels like a conversation where you’re actually trying to persuade somebody of something,” added game director Todd Howard. “As far as new systems in dialogue, I think it’s definitely one of the most successful ones that we’ve had.”During the rest of the video, which is just under six minutes in total, the developers also discussed several other elements of Starfield – including the fact that it was inspired by “older, hardcore RPGs”. The team also discusses the various factions in Starfield, how players will be able to interact with them, and what companions will add to the world.
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‘Starfield’ is inspired by “older, hardcore RPGs”
Bethesda Software has released a new video blog about the creation of Starfield, with game director Todd Howard saying it’s inspired by “older, hardcore RPGs”.Speaking about how a lot of the team behind Starfield have been making games for a long time now, Howard explained how it was “nice to go back to some things we didn’t do [on previous titles like] the backgrounds, the traits, defining your character, all those stats.”He went on to say that a lot of modern games have started incorporating those elements “and people are ready for something that does the things those older, hardcore RPGS that we used to make, did (but) in a new way.”In recent years, Howard has worked on Skyrim and Fallout 4.The video also sees the team talk factions, persuasion and the possibility of romance with repeated mentions about the importance of “immersion”.“It’s a level of immersion that we really focus on, you’re not just playing a game but really living in this world, in this universe,” said Istvan Pely, lead artist with design director Emil Pagliarulo describing Starfield as “a giant open world for the player to do what they want”.Lead quest designer Will Shen added: “You feel like you’ve had an impact on the world, you really feel like you’re there”.Pagliarulo said: “We don’t just make RPGs, we make simulations.” Later, he explained how Starfield will have ”romance, adventure, and mystery” alongside this other layer of “the cosmos, the universe and what is out there.”“At the end of it, we want the players to have told their own journey, but then look back at it. And we’re asking the big questions.
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