Nintendo originally thought Kirby was too round for his first 3D platform game, Kirby and the Forgotten Land.In a new developer blog, director Tatsuya Kamiyama spoke on the challenges of creating Kirby And The Forgotten Land, saying that the team considered the iconic pink character to be too round for his first 3D platform game (via Eurogamer).“Of course.
The first challenge – and we knew this from the start – was that Kirby’s character design was not a perfect fit for full 3D gameplay,” Kamiyama said.“Kirby’s silhouette is perfectly round.
When you’re controlling him from behind, it can be hard to tell which direction he’s facing at a glance.”In Kirby And The Forgotten Land, the pink protagonist can use an ability called Mouthful Mode, allowing him to become like anything he swallows.
Level designer, Yuki Endo, explained that the Mouthful Mode idea was an “intuitive visual appeal for our players.”Associate producer Kei Ninomiya shared his thoughts, saying, “It was also appealing to us in terms of visual design.
Read more on nme.com
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