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‘Monster Hunter’ VFX Artist Dennis Berardi Shares Process of Creating Video Game Beasts

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variety.com

Jazz Tangcay Artisans Editor“Monster Hunter” director Paul W.S Anderson calls VFX head Dennis Berardi “an invaluable creative partner.” The two have collaborated on movies dating back to “Resident Evil.”This time, Berardi serves as a producer on the big-screen adaptation of the Capcom video game. “There are 1400 visual effects shots in this movie, so Dennis is a key part of the movie, and I rely on him creatively,” Anderson says.“Monster Hunter,” out now, brings fan-favorite monsters Nerscylla, Rathalos and Diablos to the big screen.Anderson and Berardi broke down the process of creating monsters and how they used visual effects to show the scale of the beasts.Anderson: It was a three-pronged approach to choosing the monsters.

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