Dying Light 2 developer from Techland has talked about the challenges of making sure that the parkour system worked as intended.Speaking to PCGamesN, lead gameplay designer Bartosz ‘Glova’ Kulon talked about the struggles of perfecting the game’s movement saying “the whole parkour system, which we call the natural movement system, is built from small and big subsystems that need to collaborate and switch between each other.
This is something that is really difficult.”Making each of the subsystems work individually hasn’t been that big of a challenge for the team, with parkour elements such as wall-running “not that difficult”.
Read more on nme.com
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