‘Ghost of Tsushima’: How Sucker Punch Built the Massive World in 1274 Japan
Alex Stedman News Editor, Variety.comIn “Ghost of Tsushima,” the latest PlayStation 4 exclusive from developer Sucker Punch that releases this Friday, players step into the shoes of Jin Sakai, a samurai warrior during the first Mongol invasion of Japan in 1274. In the process of protecting Jin’s homeland from the invaders, players can traverse just about every inch of Tsushima Island — making for a vast, exploration-heavy open-world game that rewards curiosity and is loaded with small details.Transporting the player to feudal Japan, especially into a take of the island that’s so thorough, was no easy task, but it was an exciting challenge, Joanna Wang, Sucker Punch’s environments director, told Variety.