Double Fine’s senior production manager, it was revealed that Psychonauts 2 has “had no crunch” and is “something so special”.Kevin Johnson tweeted that Psychonauts 2 was made “in the schedule we set forth”, and praised the team for creating the finished product.
Arriving on August 25, the game developers were able to work at a steady pace to create the game as they saw fit.Fun fact: Psychonauts 2 has had no crunchThe team has been amazing and I'm proud to have been a part of something so special that's been made in the schedule we set forth.
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