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‘Metroid Prime 2’ dev talks about “construction” of series’ level design

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Retro Studios level designer Kynan Pearson has talked about the “construction methodology” behind the levels in the Metroid Prime games.Pearson was on the Kiwi Talkz podcast, hosted by Reece Reilly, where he talked about the design decisions in Metroid Prime and Donkey Kong Country Returns, which he worked on whilst at Retro Studios.

You can see the podcast embedded below.“You can basically mitigate against those difficulties by the construction methodology as well as meticulous planning,” Pearson said of designing the levels in Metroid Prime 2.

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