Valve has defended why the company chooses to take a 30 per cent cut from all products sold on Steam.Valve has claimed that an antitrust lawsuit filed by Wolfire Games “fails to allege the most basic elements of an antitrust case” and denies using its market dominance to overcharge developers.The lawsuit was filed in April and claims that Valve takes an “extraordinarily high cut” from sales, further alleging that due to the 30 per cent cut, “competition, output, and innovation are suppressed, in ways that can never be fully redressed by damages alone.”In the response, Valve points out it “charged that same 30% for nine years before becoming dominant, beginning when competition was “vibrant” and when Valve had zero market share”, going on to.
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