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Stances, parrying and combat mechanics in ‘Ghost Of Tsushima’ revealed

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Sucker Punch has shared new details on what players can expect from its highly anticipated samurai-ninja action game, Ghost Of Tsushima, this time focusing on its combat mechanics.In a lengthy post on the official PlayStation Blog, the studio’s co-founder, Chris Zimmerman, highlighted three core ideas for combat in Ghost Of Tsushima: speed, sharpness and precision.Speaking about speed, Zimmerman revealed that all of the attacks in the game were captured on the studio’s in-house motion capture stage, which brings about authentic movement and reaction speeds in the game.However, these realistic attack speeds created a problem for the studio as “human reaction times are slower than you think.

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