Owen Gleiberman Chief Film CriticI try to go into every movie with open eyes and an open mind, but I confess that this Buddhist goal can be seriously tested by the prospect of sitting through a video-game movie.
Sorry, but I’ve been burned too often — by “Super Mario Bros.” (the first one out of the gate, back in 1993), by “Street Fighter” and “Mortal Kombat” and their sequels, by the 637 “Resident Evil” films, by the operatic death-plunge bombast of “Assassins’ Creed,” which looked like it was adapted from the 100 greatest prog-rock album covers.
Are there good video-game movies? I enjoyed the 2018 reboot of “Tomb Raider.” The audiences for these films, who tend to be steeped in the games, would say that any number of them are good.
But for those like me, who are looking at the movies as movies rather than live-action adjuncts, there can be a sludgy sameness to them: the kinetic fight-club visuals, the skeletal scripts, the “world-building” that starts to look like a series of digital-production-design show reels.
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