Skyrim players that if you follow a fox ingame, it’ll lead you to treasure. Now a former level designer (and current studio director at Capy Games) has taken to Twitter to explain why.Joel Burgess quickly explains that foxes leading players to treasure was never a deliberate part of Skyrim.“Emergent Gameplay is often used to describe designed randomness, but this is a case of actual gameplay that NOBODY designed emerging from the bubbling cauldron of overlapping systems.”It turns out that Skyrim uses something called “navmesh” for AI navigation, which is basically a series of adjoining triangles laid over the world, telling AI where it can and cannot go.Skyrim uses something called 'navmesh' for AI navigation.
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