PS4 stars reports

Sucker Punch had to make the loading times longer in ‘Ghost Of Tsushima’

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Ghost Of Tsushima boasts some fast loading times, however they were reportedly so fast that the developers had to shorten them to allow time for players to read on-screen tips.Despite being a massive open-world game that pushes the benchmark for graphics on the PS4, users are reporting that load times are lasting only a few seconds, which is longer than they would have initially been.According to an interview by Kotaku with Sucker Punch‘s lead engine programmer Adrian Bentley, a late decision on the project determined that the team would ensure that loading screens were artificially extended to be longer than “a fraction of a second” to ensure players were able to read on-screen hints during the loading menus.The process behind Sucker.

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