Xbox One: Celebs Rumors

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FromSoftware continues to hint at possibility of ‘Elden Ring’ sequel

FromSoftware is gearing up to launch Elden Ring expansion Shadow Of The Erdtree, but the studio has also hinted that a sequel could be in the works.The Shadow Of The Erdtree expansion for Elden Ring was first announced back in February 2023, with the DLC due for release June 21.According to Bandai Namco, it is “FromSoftware’s largest expansion to date, where players must unravel the hidden mystery of the world from the acclaimed fantasy action RPG.” In a new interview with Chinese outlet Campfire Camp, FromSoftware head Hidetaka Miyazaki has confirmed that Shadow Of The Erdtree will be “the first and last” DLC for the game. “We have no plans to add more content to Elden Ring,” he said (via IGN).“Elden Ring emphasises exploration and adventure in a big world. In order to provide such an experience, a vast and huge setting is inevitably needed.
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All news where Xbox One is mentioned

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Xbox blocking third-party controllers is a “step backwards”, say disabled gamers
Xbox controllers and accessories will no longer work after November has concerned disabled gamers who use their own controllers.Error “0x82d60002” has popped up for those using an unauthorised controller to play on the Xbox One or Xbox Series consoles, stating that the controller “will be blocked from use on [November 12]”.Microsoft provided a statement to clear up the confusion, saying that “unauthorised accessories can compromise the gaming experience” and this new policy is part of maintaining “quality standards for performance, security, and safety”.Yet, disabled gamers who play with controller and accessory combinations that use third-party technology have aired their aggravation at the announcement.“Xbox I urge you to give a statement on if this will affect the disability community and if so, how is this in line with your vision for accessibility in gaming,” said streamer Elisabeth “Arevya” Sivertsen in a post to X.Another said it was a “step backwards in inclusivity” for Xbox, as the release of the Xbox Adaptive Controller in 2018 won it several awards for the innovation in its design.“For a company that touts their accessibility and inclusion efforts so hard, this move by Xbox is really confusing and disappointing,” added X user and game developer jasonthinks.Fortunately, it appears that conversations about the impact of this policy on disabled players are occurring.
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‘Call Of Duty’ will drop PlayStation-exclusive bonuses
Microsoft‘s Phil Spencer has shared that special Call Of Duty content or events on Xbox would exclude the rest of the “Call Of Duty nation”, and therefore is not a part of the company’s plans for the series.On October 13, the acquisition of Activision Blizzard by Microsoft was finalised, passing on properties like Crash Bandicoot, Diablo, Overwatch and World Of Warcraft as well as the immensely popular shooter series to the corporation.In spite of repeated insistences from Microsoft that it would not exclude players on other platforms from the future of Call Of Duty, there were still some concerns from fans.Spencer addressed these in the latest episode of the official Xbox podcast, reiterating that exclusive content for Xbox is not in Microsoft’s vision for the series (via Video Games Chronicle).“For Call of Duty players on PlayStation, and in the future Nintendo, I want you to feel 100 per cent a part of the community,” said the CEO.“I don’t want you to feel like there’s content you’re missing out, skins you’re missing out, there’s timing that you’re missing out on… that’s not the goal.”Historically, the series has prioritised those on PlayStation – Call Of Duty: Modern Warfare 2 offered players exclusive monthly double experience point events, weapon bonuses when playing in parties with other PlayStation players, and additional loadout slots, to name a few features.This will not be replicated in future entries on Xbox One and Xbox Series X|S.
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Blizzard unveils “five-point strategy” to overhauling ‘Diablo 4’
Blizzard Entertainment has shared how it will overhaul Diablo 4 through game changes in Season Of Blood to ensure that fan feedback has been heard.While Diablo 4 was off to a strong start in June, patch 1.1.0 led to significant decreases in player damage output and capabilities in what was already a challenging game to play.The responses from fans were so disastrous that Diablo 4 developers held an emergency Campfire Chat – a livestreamed event where the team run through the latest changes to the game – in July in order to apologise.Though the sentiment towards Diablo 4 from its fans has been gradually getting warmer and warmer, Blizzard Entertainment wanted them to know that the feedback has been actually acted upon in the upcoming Season Of Blood. Season Of Blood, which kicks off on October 17, will involve a “five point strategy” that “[focuses] on addressing player feedback and making systemic improvements”, as said in the most recent Campfire Chat.The five points are “update elemental resistances”, “make uniques more exciting and impactful”, “class improvements to address commonly talked about issues”, “update damage buckets” and ensuring that all of these changes feel like bonuses to players.Community lead Adam Fletcher and designers Adam Jackson and Charles Dunn talked through these points, starting with the fact that resistances will now be additive up to a 70 per cent limit in Season Of Blood. Furthermore, uniques have been subject to a “giant pass” that has altered almost every unique in Diablo 4 with new statistics and larger ranges, for example.The full list of changes in patch 1.2.0 are available on Blizzard Entertainment’s website.In other gaming news, Rocket League players were dismayed to discover that
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‘The Lord Of The Rings: Gollum’ apology was allegedly written with AI
Daedalic Entertainment‘s apology for the state of The Lord Of The Rings: Gollum on its launch was allegedly the product of an AI prompt.In May, the stealth adventure game launched with an array of technical issues that irritated reviewers and made it a subject of ridicule on social media.As a result, Daedalic Entertainment chose to cancel another Lord of the Rings game that was in development and close the German studio that worked on The Lord Of The Rings: Gollum. A few words from the " The Lord of the Rings: Gollum™ " team pic.twitter.com/adPamy5EjO— The Lord of the Rings: Gollum (@GollumGame) May 26, 2023It also offered an apology for the “underwhelming” quality of the game, adding that The Lord Of The Rings: Gollum “did not meet the expectations we set for ourselves or for our dedicated community”.Yet, in a report from German gaming outlet GameTwo, anonymous ex Daedalic Entertainment staff stated that the apology was apparently AI generated.Specifically, it was claimed that ChatGPT was used by publisher Nacon to produce an apology to give to players.Consequently, Daedalic Entertainment supposedly did not know anything about an apology before it was sent out on social media.While neither Daedalic Entertainment or Nacon have acknowledged what has been said in GameTwo‘s report, fans instantly identified an error in the apology when it was released.In it, the game is referred to “The Lord Of The Ring: Gollum” rather than “The Lord Of The Rings: Gollum“.GameTwo also spoke to technical director and senior developer Paul Schulze who alleged that the game’s budget was too modest at about £13million (€15million).“There were people working on the game that have been developers for 10, 15, 20 years, and they’re good, but they
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‘The Callisto Protocol’ director leaves the studio he founded
The Callisto Protocol and the CEO of Striking Distance Studios, has left the developer to “pursue new opportunities”.Bloomberg reported that chief operating officer Stacey Hirata and chief financial officer Johnny Hsu will also be leaving Striking Distance Studios. A spokesperson for parent company Krafton maintained that these were voluntary decisions from the three individuals.In a statement, Schofield described his departure as “bittersweet” but added that “the studio is in excellent hands” with chief development officer Steve Papoutsis now stepping up to take over his role.Earlier this year, Krafton revealed that The Callisto Protocol had missed out on its expected sales statistics. The publisher forecasted that the game would sell five million copies, yet in January, it was coursing towards a total of two million copies.Then, Striking Distance Studios laid off almost a fifth of its developers in August as a result of “strategic changes that realign the studio’s priorities”.The Callisto Protocol‘s expansion, Final Transmission, arrived in June, but it was not met with particularly positive reviews from players. Final Transmission appeared to exacerbate technical issues with the base game and on the story itself, one said “they are essentially selling the ending cutscene for £12”.Last September, Schofield was placed under pressure for posting a tweet that seemingly glorified crunch culture.“I only talk about the game during an event.
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