PS5: Celebs Rumors

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‘Helldivers 2’ Steam reviews recover after Sony U-turn

Helldivers 2 was recently the subject of an outpouring of anger after a decision to force Steam players to link the game with a PSN account. That choice has been reversed, and players seem to be forgiving Sony for it.It was announced last week (May 3) that all Helldivers 2 players on PC would have to link a PlayStation Network account in order to continue playing the game.
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‘The Lord Of The Rings: Gollum’ apology was allegedly written with AI
Daedalic Entertainment‘s apology for the state of The Lord Of The Rings: Gollum on its launch was allegedly the product of an AI prompt.In May, the stealth adventure game launched with an array of technical issues that irritated reviewers and made it a subject of ridicule on social media.As a result, Daedalic Entertainment chose to cancel another Lord of the Rings game that was in development and close the German studio that worked on The Lord Of The Rings: Gollum. A few words from the " The Lord of the Rings: Gollum™ " team pic.twitter.com/adPamy5EjO— The Lord of the Rings: Gollum (@GollumGame) May 26, 2023It also offered an apology for the “underwhelming” quality of the game, adding that The Lord Of The Rings: Gollum “did not meet the expectations we set for ourselves or for our dedicated community”.Yet, in a report from German gaming outlet GameTwo, anonymous ex Daedalic Entertainment staff stated that the apology was apparently AI generated.Specifically, it was claimed that ChatGPT was used by publisher Nacon to produce an apology to give to players.Consequently, Daedalic Entertainment supposedly did not know anything about an apology before it was sent out on social media.While neither Daedalic Entertainment or Nacon have acknowledged what has been said in GameTwo‘s report, fans instantly identified an error in the apology when it was released.In it, the game is referred to “The Lord Of The Ring: Gollum” rather than “The Lord Of The Rings: Gollum“.GameTwo also spoke to technical director and senior developer Paul Schulze who alleged that the game’s budget was too modest at about £13million (€15million).“There were people working on the game that have been developers for 10, 15, 20 years, and they’re good, but they
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‘The Callisto Protocol’ director leaves the studio he founded
The Callisto Protocol and the CEO of Striking Distance Studios, has left the developer to “pursue new opportunities”.Bloomberg reported that chief operating officer Stacey Hirata and chief financial officer Johnny Hsu will also be leaving Striking Distance Studios. A spokesperson for parent company Krafton maintained that these were voluntary decisions from the three individuals.In a statement, Schofield described his departure as “bittersweet” but added that “the studio is in excellent hands” with chief development officer Steve Papoutsis now stepping up to take over his role.Earlier this year, Krafton revealed that The Callisto Protocol had missed out on its expected sales statistics. The publisher forecasted that the game would sell five million copies, yet in January, it was coursing towards a total of two million copies.Then, Striking Distance Studios laid off almost a fifth of its developers in August as a result of “strategic changes that realign the studio’s priorities”.The Callisto Protocol‘s expansion, Final Transmission, arrived in June, but it was not met with particularly positive reviews from players. Final Transmission appeared to exacerbate technical issues with the base game and on the story itself, one said “they are essentially selling the ending cutscene for £12”.Last September, Schofield was placed under pressure for posting a tweet that seemingly glorified crunch culture.“I only talk about the game during an event.
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‘Baldur’s Gate 3’ patch fixes story getting “too big” for save files
Baldur’s Gate 3 hotfix 2.1 has resolved the issue where story databases would balloon in size as a result of the player’s rising total of campaign choices.In the post to Steam, Larian Studios also announced that cross saves for PlayStation 5 have been reactivated for the release of the role-playing game on the console in September.“As it turns out, many of you were doing so much in Baldur’s Gate 3 that some of your personal ‘story’ databases (where your choices and actions are stored) got too big,” said the developer.“We now made the size infinite (or at least as infinite as you have storage space), to account for the sheer amount of things you’re all doing on your journeys,” it explained, adding that any other issues should be sent to the Baldur’s Gate 3 support team for fixes.Baldur’s Gate 3 has been a sensational success for Larian Studios, with over 800,000 players jumping into the game on the weekend after its mid-week launch. At the time of writing, it is the highest rated release of the year, toppling The Legend Of Zelda: Tears Of The Kingdom from the number one spot on Metacritic.Yet, the developer was in hot water when it was found that none of the Brazilian Portuguese translators who worked on more than one million words of story were credited.Only the executives of Altagram Group were seen in the list and the developer clarified that this was a complete oversight.
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