League of Legends: Celebs Rumors

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‘Arcane’ confirms series will end with season 2

Riot Games and Netflix have confirmed that Arcane season two will be the series’ last – find out more below.Last night (June 11), a new teaser trailer for the second season of Arcane was released, confirming in the process that the upcoming bunch of episodes will be the show’s last.Per the newly released teaser, Arcane season 2 will pick up immediately after the fallout of season 1, which ended with Jinx (Ella Purnell) launching an attack on the Piltover council, which “sets the stage for a dire escalation of the conflict between Piltover and Zaun,” culminating in a showdown between Jinx and Vi (Hailee Steinfeld).Watch the teaser trailer for Arcane season 2 below.Arcane season 2 is due for release exclusively on Netflix this November, though a confirmed release date has yet to be announced.While Arcane will draw to a close, series co-creator Christian Linke says the show is just “the beginning” of Riot Games’ “larger storytelling journey”. Linke added: “From the very beginning, since we started working on this project, we had a very specific ending in mind, which means the story of Arcane wraps up with this second season.
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‘League Of Legends’ 12.10 will reduce overall damage and increase champion durability
Riot Games has revealed more about the upcoming 12.10 update for League Of Legends, with focus on reducing the overall damage present in the game.Announced today (May 6), champion durability of the entire roster is being tweaked, with the following stats being increased across the board: Base health, health per level, armour per level and magic resist per level.Riot says that to properly balance these increases, some other changes will need to be made in 12.10, so nerfs to sustain and buffs to Baron, Turrets and mana regeneration will all take place as well.“We believe that there is currently too much damage in League Of Legends and [this] isn’t beneficial for letting players showcase their skill by giving them more opportunities for counterplay and to live out their high moments,” said Riot.The developer also assures it isn’t trying to “create a meta where there are no kills 15 minutes into the game,” with Riot saying pros of lower survivability include that a lot players enjoy high-kill games, and that it rewards good play with kills.Players should feel like their champions deal and take less damage, that burst champions need to commit more resources for quick kills, bigger counterplay opportunities should be seen, and teamfights should last longer.Riot says it still thinks champions should be burst killed, rewarding those that are “extremely ahead”, but that the team’s intent is to not “overnerf burst champions” overall.“We still think that League Of Legends is at its best with fast-paced, high intensity combat; but now that it’s gone too far in that direction we need to rein it back a bit,” explained Riot.“We don’t think any particular champions, items, or systems are out of line (even if they may have contributed to
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