(This review does not contain story spoilers for “The Last of Us Part 2”)For a long stretch in the middle of “The Last of Us Part 2” it feels like developer Naughty Dog found its rhythm.
The story really starts to move, the character interactions work really well, and the completely unnecessary crafting mechanics stop feeling so intrusive.But it didn’t last.
Eventually, it took a turn that was so ineffective, from a storytelling perspective, and so annoying from a gameplay perspective, that I no longer wanted to play it.
And that’s the story of my experience with “The Last of Us Part 2.”It’s more or less impossible to sell you on what my issue was without sharing spoilers or going into other details that Sony asked critics to not discuss.
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