Mass Effect: Legendary Edition’s upgrades were guided in part by modders, according to project director Mac Walters in a new interview.The interview, conducted by PC Gamer, revealed that the team working on Mass Effect: Legendary Edition had used existing mods from the website NexusMods to act as a ‘benchmark’.“We actually early on looked at some of those,” Project Director Mac Walters said of the thousands of fan-made mods, “and said, ‘OK, well, this is our minimum bar and from here we have to then go bigger, right?’ Obviously they have limited access as a modder to the assets that are in there.
We have full access to them.”Environment Director Kevin Meek also commented on the impact pre-existing mods had on the development of Mass Effect:.
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