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‘God Of War’ creator unhappy with “the direction” of newer games

God Of War franchise has criticised the direction that the newer games have gone in.Jaffe – who led 2005’s original God Of War title and 2007’s sequel – shared a video onto his YouTube channel, titled “God Of War – does it need to be so… personal?” last week and in it, shares his thoughts on the 2018 reboot and last year’s Ragnarok.Responding to comments that animation director Bruno Velazquez in the past about the franchise mirroring people’s growth from youth to adulthood, Jaffe said: “I don’t want these characters to grow. I don’t give a fuck what you’re going through at the studio.”“If you’re going to build a brand new IP, or you’re going to build a character into the God Of War lore, and that character is struggling or dealing with your problems that a lot of you at the studio have dealt with, that’s great.“But don’t take the character Kratos and go, ‘I’m older now and I’m really into family and I wanna tell stories about fathers and sons’.
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‘God Of War Ragnarok Valhalla’ has a challenge that not even the developers have beat
God Of War Ragnarok: Valhalla has a challenge that is so tough that the development team didn’t even beat it before the game shipped.Mihir Sheth, game director of God of War Ragnarok‘s Valhalla update, posted on X (formerly Twitter), writing that “there is an endgame challenge in God Of War Ragnarok Valhalla that no one of the dev team has completed on the hardest difficulty ‘Show Me Mastery”.Sheth continued, stating “I am so, so curious to see how quickly players will humble us… as they often do… but maybe this time we’ve beaten them?”‘Show Me Mastery’ is a difficulty mode available in God Of War Ragnarok, and is the hardest difficulty available in the game.God Of War Ragnarok Valhalla was revealed during The Game Awards 2023 and launched earlier this week. The DLC is a free update to the base game and sees Kratos and Mimir travelling to find some closure on their adventure in the base game, with the gameplay style shifting from a traditional third-person action-adventure game to a roguelike.NME reviewed God Of War Ragnarok when it was released, with our writer calling the game a “blast”.“God Of War Ragnarok is a good game but never particularly surprising,” Jake Tucker wrote.“Shifting the focus onto Atreus’ story feels like a smart move and the universe painted here is as beautiful narratively as it is graphically, but some players may feel like they have ridden this ride before.”In other gaming news, a new Squid Game title has been announced by the Netflix Games division.
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