Riot Games addresses criticism of in-game sound in ‘Valorant’
Riot Games has officially addressed players’ criticism of in-game sounds in the developer’s tactical shooter, Valorant.In the sixth edition of its ‘Ask Valorant’ blog series, audio director Peter Zinda admitted that “there is truth to” feedback from fans who have said that they “have a hard time telling how far away a footstep is”, adding that the current sounds optimisation is to ensure “footsteps are heard, as opposed to optimising for portraying distance”.“What this looks like is an attenuation curve that is somewhat flat, versus one that drops off a lot over distance,” Zinda explained. “There are a couple reasons we do this.