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‘Star Wars Outlaws’ Creative Director Julian Gerighty Reflects on Making the First Open-World ‘Star Wars’ Game and Why It’s Set in the Original Trilogy Era

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variety.com

Diego Ramos Bechara editor Developing an open-world “Star Wars” game seems like it should be a no-brainer for any studio that has access to the IP found in a galaxy far, far away.

So why did it take so long for one to hit shelves? As “Star Wars Outlaws” creative director Julian Gerighty tells Variety, the simple fact is that games are hard to make. “Believe it or not, making games is ambitious.

Games that allow you to jump on a speeder, ride off into the sunset, stop off at a cantina on the roadside, call your ship and then blast off seamlessly into space, that’s really, really, really hard,” Gerighty said. “We had to wait until we had solid state hard drives, which helped people get into very fast updates and visuals.

It’s a very ambitious game, but it was the challenge that we wanted to take on.” “Star Wars Outlaws” was released on Aug. 27, developed by Massive Entertainment in collaboration with Lucasfilm Games and published by Ubisoft — the games industry giant behind the “Assassin’s Creed,” “Far Cry” and “Watch Dogs” franchises.

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